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[Freeciv-Dev] Re: more complex unit and battle system
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[Freeciv-Dev] Re: more complex unit and battle system

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To: "Marc Strous" <marc_strous@xxxxxxxxxxx>, <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: more complex unit and battle system
From: "Nathan Gundlach" <dagchess@xxxxxxxxxxx>
Date: Tue, 29 Aug 2000 11:32:09 -0400
Reply-to: "Nathan Gundlach" <dagchess@xxxxxxxxxxx>

----- Original Message -----
From: "Marc Strous" <marc_strous@xxxxxxxxxxx>
To: <freeciv-dev@xxxxxxxxxxx>
Sent: Monday, August 28, 2000 10:31 PM
Subject: [Freeciv-Dev] Re: more complex unit and battle system


>
> > > ***we would allow only one unit on one square***.
>
> i've been thinking about that one too. althugh i think one is too few, a
> limit of 5 or 6 would definately increase the effects of proper tactics
(as
> opposed to simple numeric overweight) on the game, which i think is a good
> thing.

How about having cities take up more than one square? (Perhaps as they
grow.)

> I'm
> >expecting strong objections, but I think this system would be better -
and
> >more
> >realistic as well. In freeciv proportions, we are operating with
divisions
> >or maybe
> >even bigger army groups. And you cannot have two armies on one place, one
> >square - you
> >can just concentrate them on next squares. There could be several
problems
> >with this -
> >one problem is trafic jams on roads and railroads, but we could solve
this
> >similar as
> >in Warlords 3. In W3, there can be only 9 units on one square at a time,
> >but if other
> >units are crossing the place, where these 9 units stand, they can just
walk
> >through
> >them. But they can't stop and stay on that square.
> >
> >Units in this kind of system should be probably quite more expensive, so
> >there would
> >be quite less of them on battlefield.
> >
> >
> >
>
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