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[Freeciv-Dev] Re: more complex unit and battle system
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[Freeciv-Dev] Re: more complex unit and battle system

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To: lookmeow@xxxxxxxxxxxx, hhg@xxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: more complex unit and battle system
From: "Mike Jing" <miky40@xxxxxxxxxxx>
Date: Tue, 29 Aug 2000 02:03:43 EDT
Reply-to: mike_jing@xxxxxxxxx

From: "Wong TM (Huang Deming)" <lookmeow@xxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: more complex unit and battle system
Date: Tue, 29 Aug 2000 13:15:19 +0800

Maybe Freeciv may not be named Freeciv in future but 'Ultimate
Strategy Simulator' since it's able to simulate Civ1, Civ2, CTP,
CTP2, SMAC, MOM, MOO, PG, AG, FG(Fantasy General), Pirates and SM
Colonization.(notice several games by Sid Meier) using
'/data/*/*.ruleset' files.

That's exactly what came to my mind when the copyright flame war started a short while ago. And IMHO that's where Freeciv should be heading. Of course it will be a lot of work, but it will also greatly broaden Freeciv's appeal and attract more coders.

Mike

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