[Freeciv-Dev] Re: more complex unit and battle system
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> ***we would allow only one unit on one square***.
i've been thinking about that one too. althugh i think one is too few, a
limit of 5 or 6 would definately increase the effects of proper tactics (as
opposed to simple numeric overweight) on the game, which i think is a good
thing.
I'm
expecting strong objections, but I think this system would be better - and
more
realistic as well. In freeciv proportions, we are operating with divisions
or maybe
even bigger army groups. And you cannot have two armies on one place, one
square - you
can just concentrate them on next squares. There could be several problems
with this -
one problem is trafic jams on roads and railroads, but we could solve this
similar as
in Warlords 3. In W3, there can be only 9 units on one square at a time,
but if other
units are crossing the place, where these 9 units stand, they can just walk
through
them. But they can't stop and stay on that square.
Units in this kind of system should be probably quite more expensive, so
there would
be quite less of them on battlefield.
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- [Freeciv-Dev] Re: more complex unit and battle system, (continued)
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, peter jurcovic, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/28
[Freeciv-Dev] Re: more complex unit and battle system,
Marc Strous <=
[Freeciv-Dev] Re: more complex unit and battle system, Mike Jing, 2000/08/29
[Freeciv-Dev] Re: more complex unit and battle system, Dalibor Perković, 2000/08/29
[Freeciv-Dev] Re: more complex unit and battle system, peter jurcovic, 2000/08/29
[Freeciv-Dev] Re: more complex unit and battle system, peter jurcovic, 2000/08/29
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