[Freeciv-Dev] Re: more complex unit and battle system
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ccrayne@xxxxxxxxxxx napisał:
> Among the features which I liked best was that, not only were there were
> about six different battle results (e.g. attacker forces defender to
> retreat one square and moves forward into vacated space), but also that
> when units were stacked, the attacking player (as in a real battle) could
> identify which of the attacking forces were to attack which of the
> defending forces.
That way you can't do bodyguarding.
[Freeciv-Dev] Re: more complex unit and battle system, Greg Wooledge, 2000/08/28
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