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[Freeciv-Dev] Re: more complex unit and battle system
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[Freeciv-Dev] Re: more complex unit and battle system

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To: <ccrayne@xxxxxxxxxxx>;"freeciv-dev@xxxxxxxxxxx" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: more complex unit and battle system
From: Tomasz Wegrzanowski <maniek_w@xxxxxxxxxxxxxx>
Date: Mon, 28 Aug 2000 05:41:22 +0200

ccrayne@xxxxxxxxxxx napisał:
> Among the features which I liked best was that, not only were there were
> about six different battle results (e.g. attacker forces defender to
> retreat one square and moves forward into vacated space), but also that
> when units were stacked, the attacking player (as in a real battle) could
> identify which of the attacking forces were to attack which of the
> defending forces.

That way you can't do bodyguarding.




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