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[Freeciv-Dev] Re: Alternative unit packet
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Cc: Freeciv dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Alternative unit packet
From: Marko Lindqvist <caz@xxxxxxxxx>
Date: Tue, 29 Aug 2000 05:40:14 +0300 (EET DST)

On Mon, 28 Aug 2000, Paul Zastoupil wrote:

> I think we need to decide what to do with unit stacks.  I was working on a 
> patch to
> allow everyone too see what was in a stack, but I got married before I 
> finished it.
> 
> It doesn't seem right that this information is sent to a client, but an
> unhacked version of client cannot see whats in the stack.
> 

 I plan to add server option enemy_visiblity controlling what is seen
about unit stacks. Possible values are:

 1 - Show only one unit. Display '+' if there is more than one unit,
     carried units do not count.

 2 - Show only one unit. Carried units count toward '+'. (Civ/II)

 3 - Show all units except carried ones. Carried units do not count toward
     '+'.

 4 - Show all units except carried ones. Carried units count toward '+'.

 5 - Show all units.


 Server will sent only those units client is supposed to be able to show.

 - What unit should be visible one? (decided by stack owner?)
 - Should '+' be replaced by count of units? (at least for some
   enemy_visibility values)
 

 Caz

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