[Freeciv-Dev] Re: Alternative unit packet
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On Mon, 28 Aug 2000, Paul Zastoupil wrote:
> I think we need to decide what to do with unit stacks. I was working on a
> patch to
> allow everyone too see what was in a stack, but I got married before I
> finished it.
>
> It doesn't seem right that this information is sent to a client, but an
> unhacked version of client cannot see whats in the stack.
>
I plan to add server option enemy_visiblity controlling what is seen
about unit stacks. Possible values are:
1 - Show only one unit. Display '+' if there is more than one unit,
carried units do not count.
2 - Show only one unit. Carried units count toward '+'. (Civ/II)
3 - Show all units except carried ones. Carried units do not count toward
'+'.
4 - Show all units except carried ones. Carried units count toward '+'.
5 - Show all units.
Server will sent only those units client is supposed to be able to show.
- What unit should be visible one? (decided by stack owner?)
- Should '+' be replaced by count of units? (at least for some
enemy_visibility values)
Caz
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