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[Freeciv-Dev] Re: Alternative unit packet
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[Freeciv-Dev] Re: Alternative unit packet

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To: Marko Lindqvist <caz@xxxxxxxxx>
Cc: Freeciv dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Alternative unit packet
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Mon, 28 Aug 2000 10:26:43 -0700

On Mon, Aug 28, 2000 at 10:39:10AM +0300, Marko Lindqvist eloquently wrote:
> 
>  New packet packet_enemy_unit sent to enemies instead of full
> packet_unit_info.
> 
> 
>  This also makes such a small change, that automatic status of enemy units
> is not seen (autosettlers/autoexplore/goto).
> 
> 


Ok this reply isn't directly related to the patch, but it is related.

I think we need to decide what to do with unit stacks.  I was working on a 
patch to
allow everyone too see what was in a stack, but I got married before I finished 
it.

It doesn't seem right that this information is sent to a client, but an
unhacked version of client cannot see whats in the stack.

(Unless this has been fixed and I have been out of touch too long.)

-- 
Paul Zastoupil



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