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[Freeciv-Dev] Re: fortresses and combat tactics

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: fortresses and combat tactics
From: "Nathan Gundlach" <dagchess@xxxxxxxxxxx>
Date: Tue, 29 Aug 2000 18:02:30 -0400
Reply-to: "Nathan Gundlach" <dagchess@xxxxxxxxxxx>

----- Original Message -----
From: "peter jurcovic" <hhg@xxxxxxxxxxxxxxxx>
To: <freeciv-dev@xxxxxxxxxxx>
Sent: Tuesday, August 29, 2000 6:20 PM
Subject: [Freeciv-Dev] Re: fortresses and combat tactics


> Marc Strous wrote:
>
> > another idea in the combat system line:
> > in civCTP city walls give a +4 bonus to defending units whereas
fortresses
> > give 150% defense bonus. this difference is very nice because of its
> > realism. in early days, when units are weak, city walls are the best for
> > defense. In later days, when units are stronger (it starts with the
advent
> > of musketeers) fortresses become the best. this is nice, because it
leads
> > to a shift from defending inside cities to building lines of defense
> > outside cities, which is exactly what happened in history.
> > it would also be a very simple way of adding some nice and historicaly
> > relevant tactics to the game.
> > marc
>
> This sounds definitly interesting and I would welcome it.

So would I.




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