[Freeciv] Re: RFE: terrain improvement: canal
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Daniel Markstedt <himasaram@xxxxxxxx> wrote on 17/01/2006 10:44:16 AM:
> On 2006-01-17, at 09.13, nicholas.g.lawrence@xxxxxxxxxxxxxxxxxxxx wrote:
> >
> >
> > freeciv-bounce@xxxxxxxxxxx wrote on 14/01/2006 12:24:48 PM:
> >
> >> Jason Dorje Short wrote:
> >>> There would have to be good justification for a change like this.
> >>> What
> >>> gameplay benefit would having canals provide?
> >>>
> >>> -jason
> >>>
> >> It can be really annoying to have a huge peninsula, or continent
> >> (Denmark, South America, Africa) to go around when you could just
> >> change
> >> two squares to canal. Depending on how large the detour was, you could
> >> halve the time for reinforcements to reach the enemy (always a good
> > thing).
> >
> > Considering the vast amount of infrastructure required for a
> > canal that can handle the largest sea-going vessels...
> >
> > Why not use a string of cities? Sea-going vessels can already
> > move into a city (by entering the harbour). What if a sea-going
> > vessel could move from the harbour of one city into the
> > harbour of a city in an adjacent square?
> >
> > nick
> >
> >
> Strings of cities is very much possible if you do 'set citymindist 1'
> in pregame.
> Not a pretty solution though.
> -Daniel
No, it's expensive and tedious. Which is exactly what a super-tanker
sized canal should be.
nick
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- [Freeciv] Re: RFE: terrain improvement: canal, (continued)
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Jason Dorje Short, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/14
- [Freeciv] Re: RFE: terrain improvement: canal, nicholas . g . lawrence, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Daniel Markstedt, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal,
nicholas . g . lawrence <=
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, nicholas . g . lawrence, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Jason Dorje Short, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Per Inge Mathisen, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Michael Kaufman, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/17
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