[Freeciv] Re: RFE: terrain improvement: canal
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On 2006-01-17, at 09.13, nicholas.g.lawrence@xxxxxxxxxxxxxxxxxxxx wrote:
>
>
> freeciv-bounce@xxxxxxxxxxx wrote on 14/01/2006 12:24:48 PM:
>
>> Jason Dorje Short wrote:
>>> There would have to be good justification for a change like this.
>>> What
>>> gameplay benefit would having canals provide?
>>>
>>> -jason
>>>
>> It can be really annoying to have a huge peninsula, or continent
>> (Denmark, South America, Africa) to go around when you could just
>> change
>> two squares to canal. Depending on how large the detour was, you could
>> halve the time for reinforcements to reach the enemy (always a good
> thing).
>
> Considering the vast amount of infrastructure required for a
> canal that can handle the largest sea-going vessels...
>
> Why not use a string of cities? Sea-going vessels can already
> move into a city (by entering the harbour). What if a sea-going
> vessel could move from the harbour of one city into the
> harbour of a city in an adjacent square?
>
> nick
>
>
Strings of cities is very much possible if you do 'set citymindist 1'
in pregame.
Not a pretty solution though.
-Daniel
- [Freeciv] Re: RFE: terrain improvement: canal, (continued)
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Jason Dorje Short, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/14
- [Freeciv] Re: RFE: terrain improvement: canal, nicholas . g . lawrence, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal,
Daniel Markstedt <=
- [Freeciv] Re: RFE: terrain improvement: canal, nicholas . g . lawrence, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, nicholas . g . lawrence, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Jason Dorje Short, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Per Inge Mathisen, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Michael Kaufman, 2006/01/17
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