[Freeciv] Re: RFE: terrain improvement: canal
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nicholas.g.lawrence@xxxxxxxxxxxxxxxxxxxx[1] wrote:
freeciv-bounce@xxxxxxxxxxx[2] wrote on 14/01/2006 12:24:48 PM: Jason Dorje
Short wrote: There would have to be good justification for a change like
this. What gameplay benefit would having canals provide? -jason It can be
really annoying to have a huge peninsula, or continent (Denmark, South
America, Africa) to go around when you could just change two squares to
canal. Depending on how large the detour was, you could halve the time for
reinforcements to reach the enemy (always a good thing). Considering the
vastamount of infrastructure required for a canal that can handle the
largestsea-going vessels... Why not use a string of cities? Sea-going
vesselscan already move into a city (by entering the harbour). What if a
sea-going vessel could move from the harbour of one city into the harbour of
a city in an adjacent square? nick This argument holds no water (ha ha --
whyaren't you laughing?); you'd still have to dig a canal to connect the two
harbours, unless they're close enough to be touching, in which case the
canalwould be really short. The Panama and Suez canals were both huge
expenses that were justified because of the great military benefit they led
to.
-- .. And the Lord spake, saying, "First, removeth the pin from thy Holy
HandGrenade of Antioch. Second, count unto three, three being the number of
the counting and the number of the counting being three. Counteth not unto
four, nor unto two, excepting that thou then proceedeth directly unto three.
Five is *right* out. And when thou hast counted unto three, three being the
number of the counting and the number of the counting being three, lobbeth
thy Holy Hand Grenade of Antioch at thy foe, and he, being naughty in My
sight, shall snuff it." Nevin Hotson -----BEGIN GEEK CODE BLOCK-----
Version:3.12 GIT/M/S d s+:+ a--- C+++ UB++L+X>$ P+>+++ E W++ N+ o K+ w---- O
M++>$ V- PS++ PE-- Y++ PGP+ t+ 5++ X R- tv-- b+++ DI++++>$ D+ G e->+++++$
h!>h- !r>r+++ y? ------END GEEK CODE BLOCK------ They are coming for you...
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- [Freeciv] Re: RFE: terrain improvement: canal, (continued)
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Jason Dorje Short, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/14
- [Freeciv] Re: RFE: terrain improvement: canal, nicholas . g . lawrence, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Daniel Markstedt, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, nicholas . g . lawrence, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal,
Nevin Hotson <=
- [Freeciv] Re: RFE: terrain improvement: canal, nicholas . g . lawrence, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Jason Dorje Short, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Per Inge Mathisen, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Michael Kaufman, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Peter Schaefer, 2006/01/18
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