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[Freeciv] Re: RFE: terrain improvement: canal

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To: Jason Dorje Short <jdorje@xxxxxxxxxxxx>
Cc: sds@xxxxxxx, Fishpark <fishpark77@xxxxxxxxxxx>, freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: RFE: terrain improvement: canal
From: Nevin Hotson <nevin.hotson@xxxxxxxxxxxx>
Date: Fri, 13 Jan 2006 21:24:48 -0500

Jason Dorje Short wrote:
>There would have to be good justification for a change like this.  What 
>gameplay benefit would having canals provide?
>
>-jason
>
>
>
>  
>
It can be really annoying to have a huge peninsula, or continent 
(Denmark, South America, Africa) to go around when you could just change 
two squares to canal. Depending on how large the detour was, you could 
halve the time for reinforcements to reach the enemy (always a good thing).

-- 
.. And the Lord spake, saying, "First, removeth the pin from thy Holy          
Hand Grenade of Antioch. Second, count unto three, three being the number       
of the counting and the number of the counting being three. Counteth not        
unto four, nor unto two, excepting that thou then proceedeth directly unto      
three. Five is *right* out. And when thou hast counted unto three, three        
being the number of the counting and the number of the counting being           
three, lobbeth thy Holy Hand Grenade of Antioch at thy foe, and he, being       
naughty in My sight, shall snuff it."

Nevin Hotson
 
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They are coming for you...



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