[Freeciv] Re: RFE: terrain improvement: canal
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Jason Dorje Short wrote:
>There would have to be good justification for a change like this. What
>gameplay benefit would having canals provide?
>
>-jason
>
>
>
>
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It can be really annoying to have a huge peninsula, or continent
(Denmark, South America, Africa) to go around when you could just change
two squares to canal. Depending on how large the detour was, you could
halve the time for reinforcements to reach the enemy (always a good thing).
--
.. And the Lord spake, saying, "First, removeth the pin from thy Holy
Hand Grenade of Antioch. Second, count unto three, three being the number
of the counting and the number of the counting being three. Counteth not
unto four, nor unto two, excepting that thou then proceedeth directly unto
three. Five is *right* out. And when thou hast counted unto three, three
being the number of the counting and the number of the counting being
three, lobbeth thy Holy Hand Grenade of Antioch at thy foe, and he, being
naughty in My sight, shall snuff it."
Nevin Hotson
-----BEGIN GEEK CODE BLOCK-----
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GIT/M/S d s+:+ a--- C+++ UB++L+X>$ P+>+++ E W++ N+ o K+ w---- O M++>$ V- PS++
PE-- Y++ PGP+ t+ 5++ X R- tv-- b+++ DI++++>$ D+ G e->+++++$ h!>h- !r>r+++ y?
------END GEEK CODE BLOCK------
They are coming for you...
-- Binary/unsupported file stripped by Ecartis --
-- Type: text/x-vcard
-- File: nevin.hotson.vcf
- [Freeciv] Re: RFE: terrain improvement: canal, (continued)
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/12
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/12
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/12
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Bernd Jendrissek, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Jason Dorje Short, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal,
Nevin Hotson <=
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/14
- [Freeciv] Re: RFE: terrain improvement: canal, nicholas . g . lawrence, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Daniel Markstedt, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, nicholas . g . lawrence, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, nicholas . g . lawrence, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Jason Dorje Short, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/16
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