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[Freeciv] Re: RFE: terrain improvement: canal
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[Freeciv] Re: RFE: terrain improvement: canal

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To: Peter Schaefer <peter.schaefer@xxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: RFE: terrain improvement: canal
From: Sam Steingold <sds@xxxxxxx>
Date: Thu, 12 Jan 2006 09:30:40 -0500
Reply-to: sds@xxxxxxx

> * Peter Schaefer <crgre.fpunrsre@xxxxxxxxx> [2006-01-11 23:40:39 +0100]:
>
> I have a feeling that having one of these enhancements would be cool,
> but not the combination "irrigation from a canal connected only to the
> ocean should be impossible too."  this makes complete sense in the
> real world, but is a nightmare to handle.

-- fine, as long as I can dig a canal!

as for "nightmare to handle", how about making digging canals easier
under communism? :-)
(Canal digging was the first place where the Soviets massively used
prisoner labor)

> On 1/10/06, Sam Steingold <sds@xxxxxxx> wrote:
>> it would be nice to be able to add a river to a tile.
>> it may require an engineer, a nearby water (like irrigation)
>> and take a lot of time (~ terraform?) but
>> turning a forest+railway from 1/3/0 into 1/3/2 would be nice.
>>
>> BTW, irrigation of a tile with a river should be cheaper than irrigation
>> from a nearby tile.
>> BTW, irrigation from the ocean should be impossible without some
>> desalination tech.
>> BTW, irrigation from a canal connected only to the ocean should be
>> impossible too.

-- 
Sam Steingold (http://www.podval.org/~sds) running w2k
http://truepeace.org http://www.savegushkatif.org http://www.iris.org.il
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Don't hit a man when he's down -- kick him; it's easier.



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