[Freeciv] Re: RFE: terrain improvement: canal
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>nicholas.g.lawrence@xxxxxxxxxxxxxxxxxxxx wrote:
>freeciv-bounce@xxxxxxxxxxx wrote on 14/01/2006 12:24:48 PM:
>
>
>Jason Dorje Short wrote:
>
>There would have to be good justification for a change
like this. What
>gameplay benefit would having canals provide?
>
>-jason
>
>
>It can be really annoying to have a huge peninsula, or
continent
>(Denmark, South America, Africa) to go around when you could
just change
>two squares to canal. Depending on how large the detour was,
you could
>halve the time for reinforcements to reach the enemy (always a
good
>
>thing).
>
>Considering the vast amount of infrastructure required for a
>canal that can handle the largest sea-going vessels...
>
>Why not use a string of cities? Sea-going vessels can already
>move into a city (by entering the harbour). What if a sea-going
>vessel could move from the harbour of one city into the
>harbour of a city in an adjacent square?
>
>nick
>
>
>
>
>This argument holds no water (ha ha -- why aren't you laughing?); you'd
still have to dig a canal to connect the two harbours, unless they're close
enough to be touching, in >which case the canal would be really short. The
Panama and Suez canals were both huge expenses that were justified because
of the great military benefit they led to.
Of course the two cities are touching, in which case it is safe to assume
that the harbours are touching.
The string of touching harbours would form the canal, with the cities being
the inevitable urban
infrastructures surrounding.
It would be a huge expense, that is entirely reasonable for what you are
getting.
nick
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- [Freeciv] Re: RFE: terrain improvement: canal, (continued)
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Jason Dorje Short, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/13
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/14
- [Freeciv] Re: RFE: terrain improvement: canal, nicholas . g . lawrence, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Daniel Markstedt, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, nicholas . g . lawrence, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal,
nicholas . g . lawrence <=
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Jason Dorje Short, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Per Inge Mathisen, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Michael Kaufman, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Peter Schaefer, 2006/01/18
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/18
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