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[Freeciv] Re: RFE: terrain improvement: canal
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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: RFE: terrain improvement: canal
From: Sam Steingold <sds@xxxxxxx>
Date: Tue, 17 Jan 2006 10:33:41 -0500
Reply-to: sds@xxxxxxx

> * Michael Kaufman <xnhszna-FSKeTS+cJD0OLKKHP76PeANQWPTQNkuV@xxxxxxxxxxxxxxxx> 
> [2006-01-17 08:59:16 -0600]:
>
> On Tue, Jan 17, 2006 at 09:32:15AM -0500, Sam Steingold wrote:
>> > * Per Inge Mathisen <cre-0/mgI830j3ENshtEcP6h6j@xxxxxxxxxxxxxxxx> 
>> > [2006-01-17 11:46:49 +0000]:
>> >
>> > We want a _gameplay_ reason for adding something like this. As in "what
>> > does this add to the game" in terms of plausibility, fun or game balance.
>> 
>> the "ultimate state" of an ocean square is 2/1/3 (democracy+platform).
>> the "ultimate state" of a forest with a river is 1/3/2 (w/ RR) - same
>> total of 6.
>> without a river it is 1/3/0 which is significantly weaker.
>> I want to be able to make my forest a good as an ocean.
>
> I think the answer is: too bad. If you really want this, change the
> ruleset. In terms of plausibility, a forest w/o a river _is_ weaker
> than ocean w/ platform. You can't just make a river flow where you
> want it. Ask the Army Corps of Engineers.

you cannot irrigate an arbitrary square either.
(I enumerated limitations in the original message)

-- 
Sam Steingold (http://www.podval.org/~sds) running w2k
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