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To: Michael Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: RFE: terrain improvement: canal
From: Nevin Hotson <nevin.hotson@xxxxxxxxxxxx>
Date: Tue, 17 Jan 2006 16:45:56 -0500

 
Michael Kaufman wrote: On Tue, Jan 17, 2006 at 09:32:15AM -0500, Sam
Steingold wrote: * Per Inge Mathisen
<cre-0/mgI830j3ENshtEcP6h6j@xxxxxxxxxxxxxxxx>[1] [2006-01-17 11:46:49
+0000]:We want a _gameplay_ reason for adding something like this. As in
"what does this add to the game" in terms of plausibility, fun or game
balance. the "ultimate state" of an ocean square is 2/1/3
(democracy+platform). the "ultimate state" of a forest with a river is 1/3/2
(w/ RR) - same total of 6. without a river it is 1/3/0 which is
significantlyweaker. I want to be able to make my forest a good as an ocean.
I think the answer is: too bad. If you really want this, change the ruleset.
In terms of plausibility, a forest w/o a river _is_ weaker than ocean w/
platform. You can't just make a river flow where you want it. Ask the Army
Corps of Engineers. ... who changed the course of the Mississippi so that
ships could use it.
-- .. And the Lord spake, saying, "First, removeth the pin from thy Holy
HandGrenade of Antioch. Second, count unto three, three being the number of
the counting and the number of the counting being three. Counteth not unto
four, nor unto two, excepting that thou then proceedeth directly unto three.
Five is *right* out. And when thou hast counted unto three, three being the
number of the counting and the number of the counting being three, lobbeth
thy Holy Hand Grenade of Antioch at thy foe, and he, being naughty in My
sight, shall snuff it." Nevin Hotson -----BEGIN GEEK CODE BLOCK-----
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h!>h- !r>r+++ y? ------END GEEK CODE BLOCK------ They are coming for you... 

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