[Freeciv] Re: RFE: terrain improvement: canal
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nicholas.g.lawrence@xxxxxxxxxxxxxxxxxxxx wrote:
> Another approach may be to create a new military
> unit "raft" or "canal boat" which would be a vehicle
> restricted to moving on rivers and/or irrigated tiles.
>
> nick
Another approach would be to create a new Flag 'Riverine'
which allows these (Sea) units to traverse Rivers & canals.
Though, canals like the Suez and Panama allow passage for
standard ocean going ships, not sure if an Aircraft carrier
would fit.
The Suez and Panama canals are real and very important strategically,
i think freeciv should be able to model them on the big world map.
Strings of cities is and ugly kludge, and i never play with
city_mindist = 1.
People seem to be discussing 2 different sorts of canals, the
small river equivalent & the huge strategic engineering project.
-banjo
- [Freeciv] Re: RFE: terrain improvement: canal, (continued)
- [Freeciv] Re: RFE: terrain improvement: canal, Per Inge Mathisen, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Michael Kaufman, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, Peter Schaefer, 2006/01/18
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/18
- [Freeciv] Re: RFE: terrain improvement: canal, Nevin Hotson, 2006/01/17
- [Freeciv] Re: RFE: terrain improvement: canal, nicholas . g . lawrence, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Daniel Markstedt, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal, Sam Steingold, 2006/01/16
- [Freeciv] Re: RFE: terrain improvement: canal,
banjo <=
- [Freeciv] Re: RFE: terrain improvement: canal, Fishpark, 2006/01/17
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