Complete.Org: Mailing Lists: Archives: freeciv: January 2006:
[Freeciv] Re: RFE: terrain improvement: canal
Home

[Freeciv] Re: RFE: terrain improvement: canal

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: RFE: terrain improvement: canal
From: Michael Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 17 Jan 2006 08:59:16 -0600

On Tue, Jan 17, 2006 at 09:32:15AM -0500, Sam Steingold wrote:
> > * Per Inge Mathisen <cre-0/mgI830j3ENshtEcP6h6j@xxxxxxxxxxxxxxxx> 
> > [2006-01-17 11:46:49 +0000]:
> >
> > We want a _gameplay_ reason for adding something like this. As in "what
> > does this add to the game" in terms of plausibility, fun or game balance.
> 
> the "ultimate state" of an ocean square is 2/1/3 (democracy+platform).
> the "ultimate state" of a forest with a river is 1/3/2 (w/ RR) - same
> total of 6.
> without a river it is 1/3/0 which is significantly weaker.
> I want to be able to make my forest a good as an ocean.

I think the answer is: too bad. If you really want this, change the
ruleset. In terms of plausibility, a forest w/o a river _is_ weaker than
ocean w/ platform. You can't just make a river flow where you want it. Ask
the Army Corps of Engineers.

-mike



[Prev in Thread] Current Thread [Next in Thread]