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[Freeciv] Re: RFE: terrain improvement: canal
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[Freeciv] Re: RFE: terrain improvement: canal

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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: RFE: terrain improvement: canal
From: Sam Steingold <sds@xxxxxxx>
Date: Mon, 16 Jan 2006 19:31:23 -0500
Reply-to: sds@xxxxxxx

> *  <avpubynf.t.ynjerapr-d/nV1A7MWoHMJRinhy2MfWqlmGIIWmEY@xxxxxxxxxxxxxxxx> 
> [2006-01-17 10:13:50 +1000]:
>
> Why not use a string of cities?  Sea-going vessels can already move
> into a city (by entering the harbour). What if a sea-going vessel
> could move from the harbour of one city into the harbour of a city in
> an adjacent square?

this does not solve the original point: I want to collect 1/2/2 instead
of 1/2/0 from a forest by digging a canal through it.


-- 
Sam Steingold (http://www.podval.org/~sds) running w2k
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