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[Freeciv] Re: RFE: terrain improvement: canal
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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: RFE: terrain improvement: canal
From: nicholas.g.lawrence@xxxxxxxxxxxxxxxxxxxx
Date: Tue, 17 Jan 2006 10:13:50 +1000


freeciv-bounce@xxxxxxxxxxx wrote on 14/01/2006 12:24:48 PM:

> Jason Dorje Short wrote:
> >There would have to be good justification for a change like this.  What
> >gameplay benefit would having canals provide?
> >
> >-jason
> >
> It can be really annoying to have a huge peninsula, or continent
> (Denmark, South America, Africa) to go around when you could just change
> two squares to canal. Depending on how large the detour was, you could
> halve the time for reinforcements to reach the enemy (always a good
thing).

Considering the vast amount of infrastructure required for a
canal that can handle the largest sea-going vessels...

Why not use a string of cities? Sea-going vessels can already
move into a city (by entering the harbour). What if a sea-going
vessel could move from the harbour of one city into the
harbour of a city in an adjacent square?

nick


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