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[Freeciv] Re: How to solve ICS - increasing settlercost
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[Freeciv] Re: How to solve ICS - increasing settlercost

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To: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Cc: "Per I. Mathisen" <per@xxxxxxxxxxx>, Miguel Farah <miguel@xxxxx>, <freeciv@xxxxxxxxxxx>
Subject: [Freeciv] Re: How to solve ICS - increasing settlercost
From: Britton <fsblk@xxxxxxxxxxxxxx>
Date: Thu, 15 Aug 2002 12:21:59 -0800 (AKDT)

> > This is a very quick suggestion only, but note how you are going to have a
> > hard time defending your new ICS cities and that you cannot expand without
> > building in depth in your interior so that you can produce units capable
> > of defending your empire. Relax too much on your improvements building,
> > and you have no capability to produce military units to defend yourself.
> > No more "100% tax, 50 cities, I'm Mr Invincible".
>
> I think this change is bigger than the one i suggested. No doubt that
> this will make freeciv to another game. But the problem with having many
> small cities additional to the big ones to get more money and tech isn't
> solved.

Solve this problem too effectively and you may have tech hoarders doing
nothing all game then nuking everybody at the end, like in empire.
The question is whether these measured divert enough energy away from
cranking out settlers.

Britton



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