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[Freeciv] Re: How to solve ICS

[Freeciv] Re: How to solve ICS

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To: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: How to solve ICS
From: Jussi Asp <Jussi.Asp@xxxxxx>
Date: Fri, 30 Aug 2002 16:55:12 +0300

IMO biggest problem with smallpox has been the freecitycenterworker and 
too expensive improments.
If there is enough resources and space around I think building new 
cities should still be smart. Preventing expansion
with limiting the amount of cities you can have ( like jings 
unhappiness-patch) or making every new city more
costly surely works, but  I don't think its very elegant.. here are the rules I propose: (which surely are very elegant =P )


-cost 60
-popcost 2
-ukfood 1
-def 2 ( to balance the increased cost somehow )

worker: (new unit)
-cost 20
-popcost 0
-ukfood 0
-def 0

-cost 60
-popcost 2
-ukfood 1
-def 2 ( same as settler )

engineer: (new unit)

-cost 20
-popcost 0
-ukfood 0
-def 1 ( surely they can use screwdrivers )

city improments:

-1/4 off the cost ( ie. temple costs 30 instead of 40)

- 1 away from upkeep costs ( ie. barracks upkeep 1 -> 0  and cathedral 
upkeep 3 -> 2 )


double the costs ( well i think they are too cheap.. :-o )

I've played some games with these settings and also used 4 settlers at 
start to get it going faster and
IMHO it works quite well against smallpoxing and in favor of developed 
cities and is still fun to play.

-Jussi Asp

Thomas Strub wrote:

>On Fri, Aug 30, 2002 at 01:43:04PM +0300, Jussi Asp wrote:
>>IMO best way against smallpox is to set settlers cost 2 workers instead 
>>of 1 to prevent the freecitycenter which comes with every new city and 
>>maybe set settler cost higher too - 60 or 80. And in addition lowering 
>>the cost of city improments by 1/4 - 1/3 would shift the balance even 
>>more against smallpox, but you have to be careful to not make it too 
>>easy to build big cities, because they are very powerful..  I think 
>>these are simple solutions which work well. Separate, cheaper 
>>terrain-Improment unit would be nice though.
>People said that that slows the game. But i think its still small pox. 
>And its easy to make something like small pox too. With 5-6 cities in
>center which builds the settlers and 12 cities which get the homecities
>of the new settlers. So you will build as many cities as possible.
>I tried my patch with the actual cvs and the AI is building few but
>cities. Personally i can't test it out, because all what i would say
>wouldn't be unbiassed. 

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