[Freeciv] Re: How to solve ICS
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IMO biggest problem with smallpox has been the freecitycenterworker and
too expensive improments.
If there is enough resources and space around I think building new
cities should still be smart. Preventing expansion
with limiting the amount of cities you can have ( like jings
unhappiness-patch) or making every new city more
costly surely works, but I don't think its very elegant..
..so here are the rules I propose: (which surely are very elegant =P )
-def 2 ( to balance the increased cost somehow )
worker: (new unit)
-def 2 ( same as settler )
engineer: (new unit)
-def 1 ( surely they can use screwdrivers )
-1/4 off the cost ( ie. temple costs 30 instead of 40)
- 1 away from upkeep costs ( ie. barracks upkeep 1 -> 0 and cathedral
upkeep 3 -> 2 )
double the costs ( well i think they are too cheap.. :-o )
I've played some games with these settings and also used 4 settlers at
start to get it going faster and
IMHO it works quite well against smallpoxing and in favor of developed
cities and is still fun to play.
Thomas Strub wrote:
>On Fri, Aug 30, 2002 at 01:43:04PM +0300, Jussi Asp wrote:
>>IMO best way against smallpox is to set settlers cost 2 workers instead
>>of 1 to prevent the freecitycenter which comes with every new city and
>>maybe set settler cost higher too - 60 or 80. And in addition lowering
>>the cost of city improments by 1/4 - 1/3 would shift the balance even
>>more against smallpox, but you have to be careful to not make it too
>>easy to build big cities, because they are very powerful.. I think
>>these are simple solutions which work well. Separate, cheaper
>>terrain-Improment unit would be nice though.
>People said that that slows the game. But i think its still small pox.
>And its easy to make something like small pox too. With 5-6 cities in
>center which builds the settlers and 12 cities which get the homecities
>of the new settlers. So you will build as many cities as possible.
>I tried my patch with the actual cvs and the AI is building few but
>cities. Personally i can't test it out, because all what i would say
>wouldn't be unbiassed.
[Freeciv] Re: How to solve ICS - increasing settlercost, Thomas Strub, 2002/08/28
[Freeciv] Re: How to solve ICS - increasing settlercost, Jussi Asp, 2002/08/30
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