[Freeciv] Re: How to solve ICS - increasing settlercost
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Hello,
i tried to implement my suggestion.
Its now hardcoded 10+ per build unit with a flag "cities"
The server is working. With the client i had some problems and its
not working correct.
I replaced punit->unit_cost by unit_value(pplayer, id) but my knowledge
about pointers wasn't good enough to make the client correct.
Playerdependend unitcosts can be useful for ai-bony or handicap, so i
hope that someone is looking at my changes and make them correct.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.
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- [Freeciv] Re: How to solve ICS - increasing settlercost, (continued)
- [Freeciv] Re: How to solve ICS - increasing settlercost, Thomas Strub, 2002/08/15
- [Freeciv] Re: How to solve ICS - increasing settlercost, Per I. Mathisen, 2002/08/15
- [Freeciv] Re: How to solve ICS - increasing settlercost, Thomas Strub, 2002/08/15
- [Freeciv] Re: How to solve ICS - increasing settlercost, Britton, 2002/08/15
- [Freeciv] Re: How to solve ICS - increasing settlercost, Anthony J. Stuckey, 2002/08/15
- [Freeciv] Re: How to solve ICS - increasing settlercost, Britton, 2002/08/15
- [Freeciv] Re: How to solve ICS - increasing settlercost, Thomas Strub, 2002/08/15
- Message not available
- [Freeciv] Re: How to solve ICS - increasing settlercost, Thomas Strub, 2002/08/19
[Freeciv] Re: How to solve ICS - increasing settlercost,
Thomas Strub <=
[Freeciv] Re: How to solve ICS - increasing settlercost, Jussi Asp, 2002/08/30
Message not available
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