[Freeciv] Re: How to solve ICS
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On Fri, Aug 30, 2002 at 04:55:12PM +0300, Jussi Asp wrote:
> IMO biggest problem with smallpox has been the freecitycenterworker and
> too expensive improments.
> If there is enough resources and space around I think building new
> cities should still be smart. Preventing expansion
> with limiting the amount of cities you can have ( like jings
> unhappiness-patch) or making every new city more
> costly surely works, but I don't think its very elegant..
> ..so here are the rules I propose: (which surely are very elegant =P )
> I've played some games with these settings and also used 4 settlers at
> start to get it going faster and
> IMHO it works quite well against smallpoxing and in favor of developed
> cities and is still fun to play.
Did you play a smallpoxtactic against a nonsmallpoxtactic? Which was
better in the long run? (Faster steam, faster some wonders)
I think even with 60 shields a smallpoxtactic is better.
For a new city you need 50 Food and 60 shields.
And you get in a normal city (with rep)
3 Food 1 shield 2 trade
2 Food 1 shield 2 trade
With a little bit rapturing you could remove the drawback of the loss of 2
population. So you have to change the rapture delay ...
With smallpox you get after < 30 rounds your investment back. Think
usually a little bit faster. Particularly with cheap improvement units.
Then you have usually 1 food more.
I think an ICS strategy will be effective with you rulesets.
Do you have tiles for the "Worker"? It has to be added in my
rulesetchange too :-)
[Freeciv] Re: How to solve ICS - increasing settlercost, Thomas Strub, 2002/08/28
[Freeciv] Re: How to solve ICS - increasing settlercost, Jussi Asp, 2002/08/30
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