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[Freeciv] Re: How to solve ICS - increasing settlercost
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[Freeciv] Re: How to solve ICS - increasing settlercost

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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: How to solve ICS - increasing settlercost
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Mon, 19 Aug 2002 14:42:35 +0200

On Mon, Aug 19, 2002 at 02:29:35PM +0200, Marco Colombo wrote:
> On Thu, 15 Aug 2002, Thomas Strub wrote:
> 
> > 
> > On Thu, Aug 15, 2002 at 11:41:51AM -0800, Britton wrote:
> > > 
> > > I havn't had a chance to play lately, so please pardon my ignorance, but
> > > do the new notradesize/fulltradesize options do nothing for these
> > > problems?  They seem like a powerful incentive to have nice vertical
> > > cities to me.
> > 
> > Lets say we use notrade 4 and fulltrade 6.
> > So you have to get a size 5 city to get any tech. Growing it in a normal
> > way needs: 20+30+40+50 food = 140 food. With enough + 2 food fields near
> > the city this needs 70 rounds. (With despotism there are not many +3
> > fields) 
> You should combine notradesize/fulltradesize with harder happiness settings,
> as in http://www.freeciv.it/itStyle/. With notradesize = 2 and
> fulltradesize = 6, plus happiness changes, you just can't grow cities
> as you describe (you need improvements, too). Lighthouse isn't a killer
> wonder in such a game (while being a good one).

Unhappynes in despotism? Lets build enough warriors. So the strategy
doesn't change, only first you have to build some warriors. The Republic
is nearly impossible then, but why should i build a temple when 2
warriors are cheaper, mobile and don't cost money.

So techtree would be map making -> Monarchy -> Steam (Magnetism) ...

Think a ICS Stragie will win most of the games against a
city-improbement-building one.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem 
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.


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