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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Problems with freeciv "1.13.1-devel"
From: Sergio Alejandro Gonzalez <sagonzal@xxxxxxxxxxxxx>
Date: Tue, 20 Aug 2002 14:51:41 -0300

Hi everybody:

I was playing version "1.13.1-devel" for win32 with no 2000 years limit and 
when the machine reach alpha centauri i lost. So far so good, so then i 
reload the game and put the option "/set spacerace 0" in order to continue 
playing; well everything smooth for a couple of moves but the the game 
freezes!!!! no more moves available, impossible to do anything but quit.

I just wanted to share this with you peoples, in order to de-bug....a 
possible bug. I'am attaching the game file and the clientrc file with the 
options currently available.....

Thanks a lot in advance and very best regards...

        Ing. Sergio Alejandro Gonzalez
        e-mail : sagonzal@xxxxxxxxxxxxx
        Facultad de Ingeniería - Laboratorio de Instrumentación y Control 
Universidad Nacional de Mar del Plata
        Ave. Juan B. Justo 4302
        Mar del Plata, Bs.As.
        Argentina.
        Zip B7608FDQ
        Tel. +54(223) 481-6600 ext.254
        Fax.+54(223) 481-0054 
-- Binary/unsupported file stripped by Ecartis --
-- Type: application/octet-stream
-- File: civgame+2265.sav.gz


-- Attached file included as plaintext by Ecartis --


[client]
version="1.13.1-devel"
default_player_name="name"
default_server_host="localhost"
default_server_port=5555
default_metaserver="http://meta.freeciv";
default_tile_set_name=""
default_sound_set_name="stdsounds.spec"
default_sound_plugin_name=""
solid_color_behind_units=0
sound_bell_at_new_turn=0
smooth_move_units=1
smooth_move_unit_steps=3
do_combat_animation=1
ai_popup_windows=0
ai_manual_turn_done=1
auto_center_on_unit=1
auto_center_on_combat=0
wakeup_focus=1
draw_diagonal_roads=1
center_when_popup_city=1
concise_city_production=0
auto_turn_done=0
meta_accelerators=1
draw_map_grid=1
draw_city_names=1
draw_city_productions=1
draw_terrain=1
draw_coastline=0
draw_roads_rails=1
draw_irrigation=1
draw_mines=1
draw_fortress_airbase=1
draw_specials=1
draw_pollution=1
draw_cities=1
draw_units=1
draw_focus_unit=0
draw_fog_of_war=1
message_where_00=3  # City: Building Unavailable Item
message_where_01=3  # City: Captured/Destroyed
message_where_02=3  # City: Celebrating
message_where_03=3  # City: Civil Disorder
message_where_04=3  # City: Famine
message_where_05=3  # City: Famine Feared
message_where_06=3  # City: Growth
message_where_07=3  # City: May Soon Grow
message_where_08=3  # City: Needs Aqueduct
message_where_09=3  # City: Needs Aqueduct Being Built
message_where_10=3  # City: Normal
message_where_11=3  # City: Nuked
message_where_12=3  # City: Released from CMA
message_where_13=3  # City: Suggest Growth Throttling
message_where_14=3  # City: Transfer
message_where_15=1  # City: Was Built
message_where_16=3  # City: Worklist Events
message_where_17=3  # Civ: Barbarian Uprising
message_where_18=3  # Civ: Civil War
message_where_19=3  # Civ: Collapse to Anarchy
message_where_20=3  # Civ: First Contact
message_where_21=3  # Civ: Learned New Government
message_where_22=3  # Civ: Low Funds
message_where_23=3  # Civ: Pollution
message_where_24=3  # Civ: Revolt Ended
message_where_25=3  # Civ: Revolt Started
message_where_26=3  # Civ: Spaceship Events
message_where_27=3  # Diplomat Action: Bribe
message_where_28=3  # Diplomat Action: Caused Incident
message_where_29=3  # Diplomat Action: Escape
message_where_30=3  # Diplomat Action: Embassy
message_where_31=3  # Diplomat Action: Failed
message_where_32=3  # Diplomat Action: Incite
message_where_33=3  # Diplomat Action: Poison
message_where_34=3  # Diplomat Action: Sabotage
message_where_35=3  # Diplomat Action: Theft
message_where_36=3  # Enemy Diplomat: Bribe
message_where_37=3  # Enemy Diplomat: Embassy
message_where_38=3  # Enemy Diplomat: Failed
message_where_39=3  # Enemy Diplomat: Incite
message_where_40=3  # Enemy Diplomat: Poison
message_where_41=3  # Enemy Diplomat: Sabotage
message_where_42=3  # Enemy Diplomat: Theft
message_where_43=3  # Game: Broadcast Report
message_where_44=3  # Game: Game Ended
message_where_45=1  # Game: Game Started
message_where_46=7  # Game: Message from Server Operator
message_where_47=1  # Game: Nation Selected
message_where_48=3  # Game: Player Destroyed
message_where_49=3  # Game: Report
message_where_50=3  # Game: Turn Bell
message_where_51=1  # Game: Year Advance
message_where_52=3  # Global: Eco-Disaster
message_where_53=3  # Global: Nuke Detonated
message_where_54=3  # Hut: Barbarians in a Hut Roused
message_where_55=3  # Hut: City Founded from Hut
message_where_56=3  # Hut: Gold Found in Hut
message_where_57=3  # Hut: Killed by Barbarians in a Hut
message_where_58=3  # Hut: Mercenaries Found in Hut
message_where_59=3  # Hut: Settler Found in Hut
message_where_60=3  # Hut: Tech Found in Hut
message_where_61=3  # Hut: Unit Spared by Barbarians
message_where_62=1  # Improvement: Bought
message_where_63=3  # Improvement: Built
message_where_64=3  # Improvement: Forced to Sell
message_where_65=3  # Improvement: New Improvement Selected
message_where_66=1  # Improvement: Sold
message_where_67=3  # Tech: Learned From Great Library
message_where_68=1  # Tech: Learned New Tech
message_where_69=3  # Treaty: Alliance
message_where_70=3  # Treaty: Broken
message_where_71=3  # Treaty: Ceasefire
message_where_72=3  # Treaty: Peace
message_where_73=3  # Treaty: Shared Vision
message_where_74=1  # Unit: Attack Failed
message_where_75=1  # Unit: Attack Succeeded
message_where_76=1  # Unit: Bought
message_where_77=3  # Unit: Built
message_where_78=3  # Unit: Defender Destroyed
message_where_79=3  # Unit: Defender Survived
message_where_80=3  # Unit: Production Upgraded
message_where_81=3  # Unit: Relocated
message_where_82=3  # Wonder: Finished
message_where_83=3  # Wonder: Made Obsolete
message_where_84=3  # Wonder: Started
message_where_85=3  # Wonder: Stopped
message_where_86=3  # Wonder: Will Finish Next Turn
city_report_size=0
city_report_hstate_verbose=1
city_report_hstate_concise=0
city_report_workers=1
city_report_specialists=0
city_report_resources=1
city_report_output=1
city_report_num_trade=0
city_report_food=1
city_report_pollution=0
city_report_corruption=0
city_report_cma=1
city_report_building=1

[worklists]
worklist={ 
"is_valid","name","wlef0","wlid0","wlef1","wlid1","wlef2","wlid2","wlef3","wlid3","wlef4","wlid4","wlef5","wlid5","wlef6","wlid6","wlef7","wlid7","wlef8","wlid8","wlef9","wlid9","wlef10","wlid10","wlef11","wlid11","wlef12","wlid12","wlef13","wlid13","wlef14","wlid14","wlef15","wlid15"
1,"Indispensable 
worklist",2,3,2,16,2,7,2,16,2,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
}

[cma]
number_of_presets=0  # If you add a preset by hand, also update 
"number_of_presets"




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