[Freeciv] Re: How to solve ICS - increasing settlercost
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On Fri, Aug 30, 2002 at 01:43:04PM +0300, Jussi Asp wrote:
> IMO best way against smallpox is to set settlers cost 2 workers instead
> of 1 to prevent the freecitycenter which comes with every new city and
> maybe set settler cost higher too - 60 or 80. And in addition lowering
> the cost of city improments by 1/4 - 1/3 would shift the balance even
> more against smallpox, but you have to be careful to not make it too
> easy to build big cities, because they are very powerful.. I think
> these are simple solutions which work well. Separate, cheaper
> terrain-Improment unit would be nice though.
People said that that slows the game. But i think its still small pox.
And its easy to make something like small pox too. With 5-6 cities in
center which builds the settlers and 12 cities which get the homecities
of the new settlers. So you will build as many cities as possible.
I tried my patch with the actual cvs and the AI is building few but
cities. Personally i can't test it out, because all what i would say
wouldn't be unbiassed.
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxx
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[Freeciv] Re: How to solve ICS - increasing settlercost, Thomas Strub, 2002/08/28
[Freeciv] Re: How to solve ICS - increasing settlercost, Jussi Asp, 2002/08/30
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