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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities

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To: osyluth@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
From: "Benoit Hudson" <benoit.hudson@xxxxxxxxx>
Date: Wed, 7 Sep 2005 12:25:35 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >

On 9/6/05, Vasco Alexandre da Silva Costa <vasc@xxxxxxxxxxxxxx> wrote:

> Handling food freighters in MOO2 was boring beyond belief. The way MOM did
> it was so much better.


(a) I'm not saying we should have food freighters; I'm drawing on the rest 
of the population model they had.
(b) What was the difficulty with food freighters? Apart from making sure you 
didn't run out, they were totally automatic.

-- Benoît

On 9/6/05, Vasco Alexandre da Silva Costa <vasc@xxxxxxxxxxxxxx> wrote:

Handling food freighters in MOO2 was boring beyond belief. The way MOM did
it was so much better.

(a) I'm not saying we should have food freighters; I'm drawing on the rest of the population model they had.
(b) What was the difficulty with food freighters?  Apart from making sure you didn't run out, they were totally automatic.

-- Benoît
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