[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: |
[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities |
From: |
"Antoine Bouchard" <osyluth@xxxxxxxxxxx> |
Date: |
Tue, 6 Sep 2005 09:25:18 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >
Take two civs: A has half the population of B but twice the number of
cities.
A will always out-trade and out-produce B. and that's because of the extra
square and because the workforce available to each city has no impact
whatsoever on the city (that is apart from using up more squares which stops
at 21)
My idea was just to get cities more and more effecient at using the
ressources and generating trade as they get larger and that for the only
reason that there is more people. Hence the idea of giving a bonus based
only on size. Then comes the buildings.
So what about 5% production and trade bonus per pop, starting at size 2
(let's forget about food). Size 1 gets nothing, size 2 gets 5% and will
never notice it. size 5 gets 20% bonus. If you think about this, the effect
of that is equivalent to giving a free worker to a size 5 city, thereby
offsetting the initial free square that the size 1 city got. At size 9 you
get 40%, size 21, 100%, etc.
And the later it starts, the more largepox friendly it is. That was the
reasoning, initially. (Maybe starting at size 5, mmmm)
Now you have raised other issues about the fact that cities are
undefendable. That does play against largepox, i agree. But if you have more
units in a smaller area, you make that area easier to defend. And we could
build in attrition damage (ever played Rise of Nations?). Ok, that is
getting on another topic...
Antoine
_________________________________________________________________
REALESTATE: biggest buy/rent/share listings
http://ninemsn.realestate.com.au
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brendon, 2005/09/06
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Antoine Bouchard, 2005/09/06
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities,
Antoine Bouchard <=
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/06
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/06
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Vasco Alexandre da Silva Costa, 2005/09/06
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/06
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Antoine Bouchard, 2005/09/07
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/07
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/07
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/07
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/07
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/07
|
|