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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities

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To: osyluth@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
From: "Brian Dunstan" <bdunstan149@xxxxxxxxx>
Date: Tue, 6 Sep 2005 09:25:46 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >



--- Benoit Hudson <benoit.hudson@xxxxxxxxx> wrote:

> 
> <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=13845
> >
> 
> > Behemoth cities happen in real life; why should 
> > freeciv prevent some cities from being 10x the
> size of
> > others? I agree though that if you start giving
> bonus
> > food to large cities, matters could get out of
> hand.
> 
> My point was that under the proposed settings and
> default ruleset, a city of 
> size 40 with 1 extra food grows without bound. In
> 100 turns of rapture under 
> democracy, it would become a city of size 140. This
> is a problem that 
> compounds with non-default rulesets and is easily
> avoided by just not giving 
> a food bonus.
> 
> -- Benoît
> 

true.  In real life extra population doesn't make more
food, is just allows more specialization within a
city.   The best thing is to give some kind of
trade-related bonus to make the 10-20 specialists in
behemoth cities more productive.


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