[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >
Antoine Bouchard wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >
>
> Take two civs: A has half the population of B but twice the number of
> cities.
>
> A will always out-trade and out-produce B. and that's because of the extra
> square and because the workforce available to each city has no impact
> whatsoever on the city (that is apart from using up more squares which stops
> at 21)
I seriously doubt that's true. If A has 4 size 4 cities but B has 8
size 1 cities A will still have (slightly) more output. And if A has 4
size 16 cities while B has 8 size 4 cities A will be way way ahead.
The problem is that a civ with twice the number of cities will grow (at
least) twice as fast so it won't have half the population for long.
But note that if B has to spend twice as much on production and upkeep
of new buildings then these buildings will still favor A even if B has
somewhat more output. B may have more output but the output *per city*
is lower. The problem now is buildings take too long to build (or,
production is too low in the early game) so buildings aren't worthwhile
for A either.
> My idea was just to get cities more and more effecient at using the
> ressources and generating trade as they get larger and that for the only
> reason that there is more people. Hence the idea of giving a bonus based
> only on size. Then comes the buildings.
>
> So what about 5% production and trade bonus per pop, starting at size 2
> (let's forget about food). Size 1 gets nothing, size 2 gets 5% and will
> never notice it. size 5 gets 20% bonus. If you think about this, the effect
> of that is equivalent to giving a free worker to a size 5 city, thereby
> offsetting the initial free square that the size 1 city got. At size 9 you
> get 40%, size 21, 100%, etc.
What you're talking about is basically equivalent to
fulltradesize/notradesize (which used a penalty rather than a bonus).
And this didn't work very well.
-jason
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brendon, 2005/09/06
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Antoine Bouchard, 2005/09/06
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Antoine Bouchard, 2005/09/06
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/06
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities,
Jason Short <=
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Vasco Alexandre da Silva Costa, 2005/09/06
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/06
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Antoine Bouchard, 2005/09/07
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/07
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/07
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/07
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/07
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/07
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/07
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/07
|
|