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September 2005: [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities |
[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 > What about the MOO2 model of population growth? As a reminder: population is tracked seperately; the growth rate is a simple population model if the food production is sufficient, and is sharply reduced (often negative) if the food is insufficient. In a game without food transport, that meant that small colonies were worthless: they couldn't do anything but feed themselves, and had no excess capacity -- indeed, they basically were just things to spend resources on defending, and defense was almost impossible. This mitigates S2. Also, the simple population model was basically a sigmoid: with higher population, you get more population growth (exponentially more in parts of the curve), until you start to reach the holding capacity of the planet. This mitigates S1. Notice I say "mitigates" -- what it means is that you end up with more of a mixed strategy, one that depends a bit more on your local circumstances. A game where largepox always dominates is equally uninteresting as one where smallpox always dominates. -- BenoîtWhat about the MOO2 model of population growth? As a reminder: population is tracked seperately; the growth rate is a simple population model if the food production is sufficient, and is sharply reduced (often negative) if the food is insufficient. In a game without food transport, that meant that small colonies were worthless: they couldn't do anything but feed themselves, and had no excess capacity -- indeed, they basically were just things to spend resources on defending, and defense was almost impossible. This mitigates S2. Also, the simple population model was basically a sigmoid: with higher population, you get more population growth (exponentially more in parts of the curve), until you start to reach the holding capacity of the planet. This mitigates S1. Notice I say "mitigates" -- what it means is that you end up with more of a mixed strategy, one that depends a bit more on your local circumstances. A game where largepox always dominates is equally uninteresting as one where smallpox always dominates. -- Benoît
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