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September 2005: [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities |
[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 > > Behemoth cities happen in real life; why should > freeciv prevent some cities from being 10x the size of > others? I agree though that if you start giving bonus > food to large cities, matters could get out of hand. My point was that under the proposed settings and default ruleset, a city of size 40 with 1 extra food grows without bound. In 100 turns of rapture under democracy, it would become a city of size 140. This is a problem that compounds with non-default rulesets and is easily avoided by just not giving a food bonus. -- Benoît> Behemoth cities happen in real life; why should > freeciv prevent some cities from being 10x the size of > others? I agree though that if you start giving bonus > food to large cities, matters could get out of hand. My point was that under the proposed settings and default ruleset, a city of size 40 with 1 extra food grows without bound. In 100 turns of rapture under democracy, it would become a city of size 140. This is a problem that compounds with non-default rulesets and is easily avoided by just not giving a food bonus. -- Benoît
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