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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities

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To: osyluth@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
From: "Benoit Hudson" <benoit.hudson@xxxxxxxxx>
Date: Wed, 7 Sep 2005 13:49:01 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >

> mom had a pretty big citymindist, like 3 or 4.  Tiles covered by more
> than one city got only half-credit (I think they got half-credit even if
> covered by 3 cities).  The death-to-smallpox patch addressed this by
> simply dividing the bonus by the number of cities covering the tile.
> The main problem here is integer rounding.

Sounds reasonable -- and, as you say, it's better not to make the max
size depend on the current size.

-- Benoît





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