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To: Freeciv Developers List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Single-player Freeciv notices
From: Stepan Roh <stepan@xxxxxxxx>
Date: Mon, 30 Dec 2002 23:09:47 +0100 (CET)


On Mon, 30 Dec 2002, Gregory Berkolaiko wrote:

> On Sun, 29 Dec 2002, Stepan Roh wrote:
>
> > - being able to program city to automatically send built units to some
> > location on map or other city - useful for invasion preparation (this idea
> > comes from Warlords 2)
>
> It would be a nice feature.  Also good for caravans --- you can send them
> to your wonder-city.  However, there is a big minus: when a unit is born
> it becomes active and this tells me that I need to change production in
> the city.  If the unit starts running away, it's very likely I'll waste
> shields.

That's a good point. Maybe it should not automatically sent units
specified in the worklist as last (user may permit it on per-city basis).

> > - clever city and empire managers so I could say: "I want 4 Dragoons, 4
> > Musketeers, 1 Transport and 1 Ironclad prepared in Rome in no more than 10
> > turns" and AI decides which cities should produce these units to satisfy
> > my task and possibly use some already produced units I previously marked
> > as reserves (I expect this in Freeciv 1.78.0 released in year 2034 :-) )
>
> Ha!
>
> If you have a good algorithm for such decision-making please share it with
> us on freeciv-ai.  This is absolutely vital to making AI do coordinated
> attacks (first you've got to build an army).

If I had such algorithm I would be rich and on Bahamas :-)

Have a nice day.

Stepan Roh



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