Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2002:
[Freeciv-Dev] Re: Single-player Freeciv notices
Home

[Freeciv-Dev] Re: Single-player Freeciv notices

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv Developers List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Single-player Freeciv notices
From: Stepan Roh <stepan@xxxxxxxx>
Date: Sat, 28 Dec 2002 15:23:46 +0100 (CET)


On Sat, 28 Dec 2002, Thomas Strub wrote:

> On Sat, Dec 28, 2002 at 01:33:00PM +0100, Christian Knoke wrote:
> > On Sat, Dec 28, 2002 at 01:16:49PM +0100, Stepan Roh wrote:
> > > Hi. Being sick I played a game of single-player Freeciv (version 1.13.0,
> > > client gtk1, isometric tileset) and here are my remarks (some are
> > > gtk-related, some are general; rechecked with 1.14.1-devel from latest
> > > CVS):
> >
> > Your comments are good. I think these small things will make Freeciv
> > more comfortable to play, if they are realized.
>
> Play online its really more fun. Also for me beating some newbies :-)

I stopped playing online a year or two ago, because ICS got too widespread
and I don't like it. Ah, memories, Freeciv pre-1.9.x with XAW client and
ugly graphics running on Solaris 2...

> > > - isometric navigation is not very intuitive (clicking on the right of
> > > screen center will move actual rectangle on mini-map towards northeast and
> > > not east, and vice versa) - civ2's style is better
>
> Start you client with "-t trident_shields" don't know who changed the
> default to isometric.

Isometric is default from the time it was introduced by Thue. And I want
iso, but not the Freeciv's way.

> > > - minimap in the city window with highlighted city position could be
> > > useful
> >
> > Not sure with this one. We could mark the city position in the Toplevel
> > window minimap.
>
> Toplevel isn't that good idea because you can open _many_ citywindows.

Hm, good point. Back to my suggestion.

> > > - supported units should have indication of current location
> > > (coordinates and city name or "near <city name>", just like in civ2)
> > > - visible map coordinates in middle-click info
> >
> > Yes, but not sure with coordinates, though. It's getting to technical, no
> > fun to play.
>
> Really nice feature to know where your unit is.
> When compiling with --enable-debug=yes you have the coordinates with
> clicking right or middle mousebutton.

Thanks, I did not know that, but maybe it could be introduced normally?

> > > - it should be possible to sort cities according to production
> > > (numerically) and not only according to text in column "Surplus F/P/T"
> >
> > This is in work I think.
>
> Thing that is in cvs.

I'm just playing latest CVS and it's not there. Maybe in GTK2 client (I'm
using GTK1)?

> > > - waypoints for Go to and Patrol commands (it is very annoying if
> > > patrolling ship goes near the enemy coastline where it is interrupted each
> > > turn)
> >
> > I think there _are_ waypoints. Just press 'G'.
>
> Don't know if there are waypoints for patrols (i never use that feature)

Yes, they are, just press 'Q'.

> > > - it is very annoying that Coinage blocks city from automatic deciding
> > > what to build next (it should be automatically changed to some city
> > > improvement if AI decides it with possibility to turn it off on per-city 
> > > basis)
> >
> > The server suggestions of what to build are suboptimal. I think this is
> > on the player to decide.
>
> Who needs coinage? There is allways something better to build.

Not everyone is warlord like you :-)

Have a nice day.

Stepan Roh



[Prev in Thread] Current Thread [Next in Thread]