[Freeciv-Dev] Re: Single-player Freeciv notices
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On Sat, Dec 28, 2002 at 02:30:50PM +0100, Thomas Strub wrote:
> On Sat, Dec 28, 2002 at 01:33:00PM +0100, Christian Knoke wrote:
> > On Sat, Dec 28, 2002 at 01:16:49PM +0100, Stepan Roh wrote:
> > > - minimap in the city window with highlighted city position could be
> > > useful
> >
> > Not sure with this one. We could mark the city position in the Toplevel
> > window minimap.
>
> Toplevel isn't that good idea because you can open _many_ citywindows.
You can mark position of each city whose window is open.
> > > - deleting units from worklist is very unintuitive (double-clicking) -
> > > drag&drop or classic <-, -> buttons may be improvement
> >
> > We have tried ...
>
> It should be posibble to copy worklists in an easy way.
Yes.
> > > - it should be possible to sort cities according to production
> > > (numerically) and not only according to text in column "Surplus F/P/T"
> >
> > This is in work I think.
>
> Thing that is in cvs.
Unfortunately not. Patches are around for over a year now.
> > > - colorized messages (color based on message importance)
> >
> > Problem is what is important - this changes over the game.
>
> Importand are only messages from other players. (*g*) The rest isn't
> that important.
Hhm. Black: My own messages (about cities, units, fights ..., all things
I probably be aware of or have filtered into the mesage window anyway.
Green: Chatting Red: Messages about other players, wonders ...
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: Single-player Freeciv notices, (continued)
[Freeciv-Dev] Re: Single-player Freeciv notices, Christian Knoke, 2002/12/28
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