[Freeciv-Dev] Re: Single-player Freeciv notices
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On Sat, 28 Dec 2002, Thomas Strub wrote:
> On Sat, Dec 28, 2002 at 02:12:36PM +0100, Stepan Roh wrote:
> >
> >
> > On Sat, 28 Dec 2002, Stepan Roh wrote:
> >
> > > And hopefully last one (I don't want to spam this list):
> >
> > OK, I lied. Damn me. Really last one:
> >
> > - after dimplomat/spy investigates the city, it should be possible to
> > reopen that city window in the same turn without spy entering the city
> > again
>
> There are many things in a city which can be changed. So you have only
> the state at a certain time. But
> worklist, taxrate, used tiles, production, number of shields, units can
> be changed.
I meant that the state will be frozen until reinvestigated by spy again. I
think it is the civ2's way (but it's long time I played it).
Have a nice day.
Stepan Roh
- [Freeciv-Dev] Re: Single-player Freeciv notices, (continued)
- [Freeciv-Dev] Re: Single-player Freeciv notices, Greg Wooledge, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Christian Knoke, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Gregory Berkolaiko, 2002/12/30
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/30
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices,
Stepan Roh <=
- [Freeciv-Dev] Re: Single-player Freeciv notices, Christian Knoke, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/28
[Freeciv-Dev] Re: Single-player Freeciv notices, Christian Knoke, 2002/12/28
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