[Freeciv-Dev] Re: Single-player Freeciv notices
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On Sat, 28 Dec 2002, Stepan Roh wrote:
> And hopefully last one (I don't want to spam this list):
OK, I lied. Damn me. Really last one:
- after dimplomat/spy investigates the city, it should be possible to
reopen that city window in the same turn without spy entering the city
again
Have a nice day.
Stepan Roh
- [Freeciv-Dev] Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices,
Stepan Roh <=
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Christian Knoke, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Gregory Berkolaiko, 2002/12/30
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/30
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Christian Knoke, 2002/12/28
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