[Freeciv-Dev] Re: Single-player Freeciv notices
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Per I. Mathisen (per@xxxxxxxxxxx) wrote:
> I'm afraid this isn't possible as long as Freeciv has random movement in
> cases when terrain move cost is higher than unit's remaining movement. You
> simply don't know how long a goto will take in many cases.
>
> SMAC and CIV3 both removed this randomness, but Freeciv still has it.
SMAC has random movement. I haven't played Civ3 or CTP2 yet (but I did
get CTP2 for myself for Christmas; I just haven't installed it yet).
--
Greg Wooledge | "Truth belongs to everybody."
greg@xxxxxxxxxxxx | - The Red Hot Chili Peppers
http://wooledge.org/~greg/ |
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- [Freeciv-Dev] Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Christian Knoke, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Gregory Berkolaiko, 2002/12/30
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/30
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
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