[Freeciv-Dev] Re: Single-player Freeciv notices
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On Sat, Dec 28, 2002 at 01:08:37PM +0000, Per I. Mathisen wrote:
> On Sat, 28 Dec 2002, Stepan Roh wrote:
> > And hopefully last one (I don't want to spam this list):
>
> Your suggestions are good - keep posting!
Its not commercial :-) So feel free in posting your ideas.
> > - show estimated number of turns when planning Go to (I think I saw it in
> > Alpha Centauri where there were small numbers along the Go to line)
>
> I'm afraid this isn't possible as long as Freeciv has random movement in
> cases when terrain move cost is higher than unit's remaining movement. You
> simply don't know how long a goto will take in many cases.
>
> SMAC and CIV3 both removed this randomness, but Freeciv still has it.
I don't like that randomness too, but think that we closed that thread.
Thomas
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Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem
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- [Freeciv-Dev] Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Christian Knoke, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Gregory Berkolaiko, 2002/12/30
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/30
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/28
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