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[Freeciv-Dev] Re: Single-player Freeciv notices
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[Freeciv-Dev] Re: Single-player Freeciv notices

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: Stepan Roh <stepan@xxxxxxxx>, Freeciv Developers List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Single-player Freeciv notices
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 28 Dec 2002 14:40:29 +0100

On Sat, Dec 28, 2002 at 01:08:37PM +0000, Per I. Mathisen wrote:
> On Sat, 28 Dec 2002, Stepan Roh wrote:
> > And hopefully last one (I don't want to spam this list):
> 
> Your suggestions are good - keep posting!

Its not commercial :-) So feel free in posting your ideas. 

> > - show estimated number of turns when planning Go to (I think I saw it in
> > Alpha Centauri where there were small numbers along the Go to line)
> 
> I'm afraid this isn't possible as long as Freeciv has random movement in
> cases when terrain move cost is higher than unit's remaining movement. You
> simply don't know how long a goto will take in many cases.
> 
> SMAC and CIV3 both removed this randomness, but Freeciv still has it.

I don't like that randomness too, but think that we closed that thread.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem 
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.


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