[Freeciv-Dev] Re: Single-player Freeciv notices
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On Sat, 28 Dec 2002, Per I. Mathisen wrote:
> On Sat, 28 Dec 2002, Stepan Roh wrote:
> > And hopefully last one (I don't want to spam this list):
>
> Your suggestions are good - keep posting!
OK, I'm just playing a game (single-player, latest CVS) so maybe there
will be more.
> > - show estimated number of turns when planning Go to (I think I saw it in
> > Alpha Centauri where there were small numbers along the Go to line)
>
> I'm afraid this isn't possible as long as Freeciv has random movement in
> cases when terrain move cost is higher than unit's remaining movement. You
> simply don't know how long a goto will take in many cases.
Yes, but it could be useful. It is important to know if backups could be
in battle in 3 turns if everything goes well. And there is no randomness
on ocean and in the air.
> SMAC and CIV3 both removed this randomness, but Freeciv still has it.
Maybe Freeciv should too (controllable by server option).
Have a nice day.
Stepan Roh
- [Freeciv-Dev] Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Christian Knoke, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Gregory Berkolaiko, 2002/12/30
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/30
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