[Freeciv-Dev] Re: Single-player Freeciv notices
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Here are more:
- being able to program city to automatically send built units to some
location on map or other city - useful for invasion preparation (this idea
comes from Warlords 2)
- clever city and empire managers so I could say: "I want 4 Dragoons, 4
Musketeers, 1 Transport and 1 Ironclad prepared in Rome in no more than 10
turns" and AI decides which cities should produce these units to satisfy
my task and possibly use some already produced units I previously marked
as reserves (I expect this in Freeciv 1.78.0 released in year 2034 :-) )
Have a nice day.
Stepan Roh
- [Freeciv-Dev] Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices,
Stepan Roh <=
- [Freeciv-Dev] Re: Single-player Freeciv notices, Christian Knoke, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/29
- [Freeciv-Dev] Re: Single-player Freeciv notices, Gregory Berkolaiko, 2002/12/30
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/30
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Christian Knoke, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Stepan Roh, 2002/12/28
- [Freeciv-Dev] Re: Single-player Freeciv notices, Thomas Strub, 2002/12/28
[Freeciv-Dev] Re: Single-player Freeciv notices, Christian Knoke, 2002/12/28
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