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To: Freeciv Developers List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Single-player Freeciv notices
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sat, 28 Dec 2002 19:14:18 +0100

On Sat, Dec 28, 2002 at 02:15:23PM +0100, Stepan Roh wrote:
> 

> > > - deleting units from worklist is very unintuitive (double-clicking) -
> > > drag&drop or classic <-, -> buttons may be improvement
> >
> > We have tried ...
> 
> And failed?

See the long discussions about the new city window in the archive, please.

> > > - colorized messages (color based on message importance)
> >
> > Problem is what is important - this changes over the game.
> 
> Make it configurable in Message options, for example have 3 message levels
> (red, green, black) and assign it to each message type.

If we integrate this in the message option window, it really gets monstrous.
And even if we change this, you will loose control. Too many entries. And, as
I said, you'll need different settings along a game.

> > > - it is very annoying that Coinage blocks city from automatic deciding
> > > what to build next (it should be automatically changed to some city
> > > improvement if AI decides it with possibility to turn it off on per-city 
> > > basis)
> >
> > The server suggestions of what to build are suboptimal. I think this is
> > on the player to decide.
> 
> Trying to micromanage dozens or even hundreds of cities is pain and server
> suggestions are helping a bit here.

They don't, because they are wrong. What helps are worklists. I want to set
worklists from within the City Report (F1).

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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