[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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On Mon, Jun 03, 2002 at 04:41:52PM +0200, Reinier Post wrote:
> On Mon, Jun 03, 2002 at 02:43:04PM +0200, Raimar Falke wrote:
>
> > Can you tell me a way to solve this? Client side AI needs to save data
> > about the game state and this data has to be synchronized with the
> > actual game state.
>
> ?! The client already gets all of the game state from the server
> it is allowed to. The client can synchronize it by itself.
>
> If you mean the client needs to synchronize with its own pivate data
> about a game state *prior* to reloading the game, it can save it to disk
> and look it up using the game id (see my other message).
A problem are multiple requests: to apply a certain CMA result on the
server the client has to send multiple requests (remove worker from
foo, set worker at bar,...). While each of the requests are atomic the
server provides no support for multiple requests. This may be a problem.
> > If you want a server without attributes just remove the attributes
> > capability from the server.
>
> Ah, I didn't realise you had already implemented this. Wonderful!
> I may do ome playtesting to see if it really makes a difference.
I will probably don't work because the attributes capability is a
mandatory on the clients (with good reasons, see earlier
threads).
Lets take another look:
- if you use a client and don't want attributes, just don't use CMA.
- if you host a server over a modem, just ask your players to not use
CMA.
- if you talk about civserver: civserver isn't connected over modem
(or is it?!)
So where is the problem?
> > There are ways to reduce the traffic (both normal and attributes). It
> > is just a "feature" that isn't requested often.
>
> If it's optional, it's a great feature.
It isn't there is you don't use CMA.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Just because you put a flag on the moon doesn't make it yours, it just
puts a hole in the moon."
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), (continued)
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505),
Raimar Falke <=
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Jason Short, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Per I Mathisen, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
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