[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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On Mon, Jun 03, 2002 at 02:38:08AM -0700, Per I Mathisen wrote:
> On Mon, 3 Jun 2002, Raimar Falke wrote:
> > > I think attributes shouldn't be sent to the server at all.
> >
> > See the threads from 2001 why this isn't a good idea. Basically you
> > can't know what are the proper attributes for a savegame if you don't
> > save the attributes in the savegame.
>
> Maybe the server can request the attributes from the clients when it wants
> to save them? That way we minimize the number of times you need to send
> them to the server.
Maybe both? Transmitting each turn + transmitting on server request (on
save). This gives great chance that attributes are stored properly. If the
client/connection crashes not much is lost. Low Bandwidth. Easy to implement
I hope/guess.
> I don't know if this is more optimal than Jason's atomic changes idea, but
> at least if you want, you can dramatically reduce the network traffic due
> to attributes by reducing the saving frequency.
>
> Yours,
> Per
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Per I Mathisen, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505),
Christian Knoke <=
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
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