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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)

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To: Christian Knoke <chrisk@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 3 Jun 2002 12:56:30 +0200

On Mon, Jun 03, 2002 at 03:03:57AM -0700, Christian Knoke wrote:
> On Mon, Jun 03, 2002 at 02:38:08AM -0700, Per I Mathisen wrote:
> > On Mon, 3 Jun 2002, Raimar Falke wrote:
> > > > I think attributes shouldn't be sent to the server at all.
> > >
> > > See the threads from 2001 why this isn't a good idea. Basically you
> > > can't know what are the proper attributes for a savegame if you don't
> > > save the attributes in the savegame.
> > 
> > Maybe the server can request the attributes from the clients when it wants
> > to save them? That way we minimize the number of times you need to send
> > them to the server.
> 
> Maybe both? Transmitting each turn + transmitting on server request (on
> save). This gives great chance that attributes are stored properly. If the
> client/connection crashes not much is lost. Low Bandwidth. Easy to implement
> I hope/guess.

Saves usually happens each turn. So I don't see the difference.

        Raimar

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