[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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On Mon, Jun 03, 2002 at 03:03:57AM -0700, Christian Knoke wrote:
> On Mon, Jun 03, 2002 at 02:38:08AM -0700, Per I Mathisen wrote:
> > On Mon, 3 Jun 2002, Raimar Falke wrote:
> > > > I think attributes shouldn't be sent to the server at all.
> > >
> > > See the threads from 2001 why this isn't a good idea. Basically you
> > > can't know what are the proper attributes for a savegame if you don't
> > > save the attributes in the savegame.
> >
> > Maybe the server can request the attributes from the clients when it wants
> > to save them? That way we minimize the number of times you need to send
> > them to the server.
>
> Maybe both? Transmitting each turn + transmitting on server request (on
> save). This gives great chance that attributes are stored properly. If the
> client/connection crashes not much is lost. Low Bandwidth. Easy to implement
> I hope/guess.
Saves usually happens each turn. So I don't see the difference.
Raimar
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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Per I Mathisen, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505),
Raimar Falke <=
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
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