[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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On Mon, 3 Jun 2002, Raimar Falke wrote:
> To end this discussion (at least for the release) we should add an
> item to BUGS:
> Note that attributes and so your CMA settings or only saved (at the
> server) every time you press turn done.
Done. Should we do the same for attributes' endian problems? I don't see
any easy solution for this that can be implemented before release.
Yours,
Per
"It is difficult to catch a black cat in a dark room.
Especially if there is no cat there." - Confucius
- [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), (continued)
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Reinier Post, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/04
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