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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 3 Jun 2002 23:05:25 +0200

On Mon, Jun 03, 2002 at 06:56:53PM +0200, Raimar Falke wrote:

> > I am not quite sure what you mean by 'freeze this chain'.  The server
> > can send a 'save attributes now' message to the client, with an ID of
> > the savegame (as you pointed out, hostname+port+timestamp+turn is not
> > good enough, but hostname+port+timestamp+turn+number-of-saves-this-turn
> > will work I think).
> 
> A hash of the savegame file simpler and more robust.

Aah, I didn't understand what you mean with a 'hash'.  Yes, looks good.

> > The drawback is that for many reloaded games the client will not have
> > any attribute info in this case.
> 
> Harddisk space is cheap. So I don't see a problem retaining a lot of
> attribute files which are some kb in size.

The client may not have been connected to the game at all.  E.g. you
probably didn't play in 99% of the the thousands of savegames on
civserver.freeciv.org.

>       Raimar

-- 
Reinier


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