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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
From: Per I Mathisen <per@xxxxxxxxxxx>
Date: Mon, 3 Jun 2002 16:06:59 +0200 (MEST)

On Mon, 3 Jun 2002, Raimar Falke wrote:
> Or we can think about client side saving of attributes. But this would
> be hard since the server and all clients have to have consistent
> state. Something like this:

How about just a client option "Do not save attributes (faster network)"?

The server should be able to regenerate playable game state of a player
without attributes. As should all AIs.

Yours,
Per

"It is difficult to catch a black cat in a dark room.
Especially if there is no cat there." - Confucius



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