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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)

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To: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 3 Jun 2002 18:30:10 +0200

On Mon, Jun 03, 2002 at 05:15:15PM +0200, Reinier Post wrote:
> On Mon, Jun 03, 2002 at 02:44:44PM +0200, Raimar Falke wrote:
> 
> > > Another solution is to store a unique game+turn identifier
> > > with every savegame, and also store it at the client side.
> > > IP address+port+timestamp+year would be good enough I think.
> > > Then attributes can be saved at the client side.  The problem this
> > > creates is when you restart a game with a different client (e.g. on a
> > > different host) with the same attributes.  Is that supposed to work?
> > 
> > game+turn "isn't unique enough". The server can save the game anytime.
> 
> True.  You can use the state from the last virtual autosave
> (i.e. the last autosave in case autosave is set to every turn),

Please ignore this, it is nonsense.

-- 
Reinier


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