[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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On Mon, Jun 03, 2002 at 05:15:15PM +0200, Reinier Post wrote:
> On Mon, Jun 03, 2002 at 02:44:44PM +0200, Raimar Falke wrote:
>
> > > Another solution is to store a unique game+turn identifier
> > > with every savegame, and also store it at the client side.
> > > IP address+port+timestamp+year would be good enough I think.
> > > Then attributes can be saved at the client side. The problem this
> > > creates is when you restart a game with a different client (e.g. on a
> > > different host) with the same attributes. Is that supposed to work?
> >
> > game+turn "isn't unique enough". The server can save the game anytime.
>
> True. You can use the state from the last virtual autosave
> (i.e. the last autosave in case autosave is set to every turn),
Please ignore this, it is nonsense.
--
Reinier
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Per I Mathisen, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Raimar Falke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505), Christian Knoke, 2002/06/03
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